A recent Joan Ganz Cooney Center survey of 500 educators found that half of all kindergarten through eighth grade teachers are now regularly using digital games in the classroom. Nearly one in five are using them every day. It’s clear that in the age of the iPad, digital games are opening up a world of new possibilities for teaching and learning, and for increasing engagement in the classroom. But teachers must be reassured that the games they are using are connected to instructional goals.
As part of my work to develop educational math games, we established a process for creation and educational integrity. Here are the five areas we evaluated that teachers can also consider when trying to determine what games to offer their students.